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Saturday, October 17, 2026
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Three Pokemon Titles That Didn't Get the Appreciation They Earned

Following a glimpse of global harmony thanks to Pokemon Go, there's no question that the creature-catching series is about as ubiquitous video games around. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The continued excitement around card prices ensures almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.

Yet despite that pervasiveness and popularity, there are still Pokémon games that are totally overlooked. These are titles that failed to receive their proper due, or were buried by the excitement of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?

Pokemon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Admittedly, there are minor mechanics like these in modern games—players may play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch said Ranch was a bad if not truly ugly game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't playing. Most people never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a Twitch stream focused on running the game 24/7. The individual who runs the channel maintains that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when 2026 GOTY season arrives.


Given dozens of mainline entries and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu

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Written by

Michael Phillips

Elena Vance is a passionate esports journalist and former competitive gamer, specializing in UK gaming culture and industry trends.

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